thanks guys for ur time i solve the problem from ur idea it works hehe
1 Like
You need to put a solution if it was someone that solved it.
Nice!
Can you share what you ended up doing?
local playersService = game:GetService("Players")
local repstorage = game:GetService("ReplicatedStorage")
local timer = repstorage:WaitForChild("Value"):WaitForChild("Timer")
local maps = repstorage:WaitForChild("Maps"):GetChildren()
while task.wait() do
for i = 10,0,-1 do
timer.Value = "".. i
task.wait(1)
end
local rand = math.random(1,#maps)
local map = maps[rand]:Clone()
map.Parent = workspace:WaitForChild("Map")
local players = playersService:GetPlayers()
for i = 1,#players do
if players[i].Character ~= nil then
local spawns = map:WaitForChild("Spawn"):GetChildren()
local teleporter = math.random(1,#spawns)
players[i].Character:MoveTo(spawns[teleporter].Position)
players[i].Character.Parent = workspace:WaitForChild("Ingame")
end
end
local roundLength = 50
local roundType = ""
if map:FindFirstChild("Banana") then
roundType = "Banana"
roundLength += 30
elseif map:FindFirstChild("Mango") then
roundType = "Mango"
roundLength -= 10
end
coroutine.wrap(function()
if roundType == "Banana" then
local players = playersService:GetPlayers()
for i = 1,#players do
if players[i].Character ~= nil then
players[i].Chatted:Connect(function(msg)
if string.lower(msg) == "banana" then
print("Im an epic banana")
end
end)
players[i].Chatted:Disconnect()
end
end
end
end)
coroutine.wrap(function()
if roundType == "Mango" then
local players = game.Players:GetChildren()
for i = 1,#players do
if players[i].Character ~= nil then
players[i].Chatted:Connect(function(msg)
if string.lower(msg) == "mango" then
print("Im an epic mango")
end
end)
players[i].Chatted:Disconnect()
end
end
end
end)
repeat
roundLength -= 1
timer.Value = ""..roundLength
task.wait(1)
until
roundLength == 0 and roundType == "Banana" or
#workspace.Ingame:GetChildren() == 0 and roundType == "Banana" or -- Banana
----------------------------------------------------------------------------------------------
roundLength == 0 and roundType == "Mango" or
#workspace.Ingame:GetChildren() == 0 and roundType == "Mango" -- Mango
task.wait()
roundType = ""
local players = game.Players:GetChildren()
for i = 1,#players do
if players[i].Character ~= nil then
players[i]:LoadCharacter()
map:Destroy()
end
end
end
Relatively simple fix, nice script by the way.
1 Like
the debounce it works fine and the problem solved idk if i wanna put solution
I’m curious, what exactly are you debouncing?
Can you show the working code if you don’t mind? (I’m not sure you know what a debounce is)