Hey guys!
I’m creating a shooter game with linear maps, push and pull sort of thing but I have a serious issue; players are getting spawn killed relatively easily
I dont want to use force fields or limit players from sections of the map using invisible walls, so the only way I could come up with is once the player enters the enemy territory they get some message along the lines of “ENTERING ENEMY TERRITORY, RETREAT OR YOU’LL BE KILLED” and then a countdown to when they die.
Now, the only way I could think of doing this is the new OverlapParams api but it also doesnt have an event, meaning I would have to endlessly loop it…
I dont wan’t to use a touched event either because I feel like it would be unreliable, do you guys have any suggestions?
I didnt mean that I dont want to use forcefields specifically, I meant that I dont want to prevent the player from dying when they spawn for any amount of time
you’ll have to. there’s nothing wrong with endless loops, every game has them.
you can also use ZonePlus which has those events that you want, though it also uses the spatial query API under the hood.