Storing and accessing player data in games (specifically simulators)

The client should never have access to editing data.
You can allow the client to view changes made to the data via RemoteEvents, or (if you’re lazy) object values. It’s better practice to use RemoteEvents/RemoteFunctions though.

Also, in terms of performance, it’s best to use multiple RemoteEvents/RemoteFunctions instead of sending some sort of ID through the network.

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