StreamingEnabled and Terrain

Hi,

I’m building a large terrain map and want the player to only load in chunks of terrain near to them. I was told that StreamingEnabled would do this for terrain as well as parts, yet I can still see terrain that’s way outside streaming radius.

Does anyone know if there’s a way to stream terrain without having to load it all into memory on the client? (I’m at 400mb right now)

If I remember correctly, StreamingEnabled culls loaded assets and terrain outside of the set Radius only if your PC/other platform needs to for performance reasons.

So you likely have a Good Enough PC for loading in that much terrain. If you lower your Graphics Settings in-game you can see what the StreamingEnabled culls at those levels.

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I checked and that’s true. I don’t suppose you know how to force it to cull terrain beyond a certain radius for visual effects? (hiding other levels).

Not really. If someone’s PC is strong enough to render something far away, it will. Read more info on the DevHub:

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