I’m building a large terrain map and want the player to only load in chunks of terrain near to them. I was told that StreamingEnabled would do this for terrain as well as parts, yet I can still see terrain that’s way outside streaming radius.
Does anyone know if there’s a way to stream terrain without having to load it all into memory on the client? (I’m at 400mb right now)
If I remember correctly, StreamingEnabled culls loaded assets and terrain outside of the set Radius only if your PC/other platform needs to for performance reasons.
So you likely have a Good Enough PC for loading in that much terrain. If you lower your Graphics Settings in-game you can see what the StreamingEnabled culls at those levels.