[Studio Beta] Beyond Static Skies: Rotate Your Worlds with SkyboxOrientation!

This should be exposed as a CFrame property, not a vector3. Exposing it as a vector3 disallows us from using CFrame math operations to manipulate rotation.

Besides that, great feature that’s been long overdue. However, I’d like to see more work being put into procedural/dynamic sky systems rather than static cubemaps.

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