[Studio Beta] Beyond Static Skies: Rotate Your Worlds with SkyboxOrientation!

Very cool feature!

Just want to callout for others who might’ve been a tad confused like I was that the rotation order is YXZ extrinsic!!!

That means you should be pulling the euler angles in ZXY order. You shouldn’t be using CFrame:ToOrientation() or CFrame:ToEulerAnglesYXZ() as that is attempting the pull the angles in intrinsic order.

So for example, to align with a cframe you should do:

game:GetService("RunService").PreRender:Connect(function(dt: number)
	local x, y, z = workspace.CurrentCamera.CFrame:ToEulerAngles(Enum.RotationOrder.ZXY)
	sky.SkyboxOrientation = Vector3.new(math.deg(x), math.deg(y), math.deg(z))
end)

Hope that helps others!

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