[Studio Beta] Beyond Static Skies: Rotate Your Worlds with SkyboxOrientation!

I don’t think that’s quite what I’m talking about. What I’m ultimately wanting is the ability to have render layers, but I can settle for at least a Skybox render layer that is always behind everything else. The point of that is so that I can have a small object, like a sphere, render behind everything else and appear much larger than it actually is. This would allow for something of much higher quality than it would be if you were to actually make it at scale, and plus Roblox doesn’t really like objects that large anyway (with meshes being the main way to exceed that limit, but with lighting and render issues). This would be even better if lighting from multiple sources could be applied, much like it can in the Workspace, that way it can replicate the same features that are available within the Workspace but on a different render layer.

I mainly want this for things like planets in a solar system that can have proper lighting. But it can also be used for things like custom clouds or, if you want to use Roblox clouds, would still allow you to have custom weather visuals at the Skybox level. Hopefully I explained that a bit better.

Edit:
Also, while I could just have everything in different Viewports to achieve this, the reason I don’t want to use Viewports is because they’re rendered at a much lower quality with no way to adjust that. Plus it just completely over-complicates everything in comparison.

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