Hello, i thought this would be at least a bit on topic - The orientation of the Sun and the Moon are both still constrained by an old “time of day system”. Pointing the Sun toward a specific vector requires overly complex calculations and still the system assumes every world to be flat and applies its “night time effects” whenever the Sun dips below the “flat horizon”. This is not convenient at all for worlds of curved geometry - especially space games with spherical planets, where the global lighting direction really matters. Could it be time to change this?
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