When this ships, will CSGv1 be removed? (please god no)
Most importantly, does this have backwards compatibility with CSGV1 and CSGV2 to help make updating unions to the new system accurately? CSGv2 couldn’t properly unsolve unions in V1, and CSGV2 also had issues with displacing unions, which makes V1’s eventual removal terrifying, for me.
Thank you so much for fixing the disappearing unions, I hated that bug so much. Also I love this update because of what possibilities we can get from it, like a concreate wall that can be penetrated through with a bullet leaving a hole in it.
That’s excellent to hear about CSG being improved. My one question is how robust is it towards part shifting or brickshifts? I had cases in where parts sometimes misaligned with it’s orientation or position in where there’s a small offset or gap after I union. CSG V1 would refuse/find it unsolveable to merge the two pieces unless it’s perfect. CSG V2 will work most of the time, but occasionally have brickshift issues. Sometimes, brickshifts are induced as when un-doing unions for modifications on existing unions on V2.
Yes! In most cases v3 should be much faster than v2. There are still some situations (some types of csg primitive assemblies) that are performing at a similar speed as v2, but we are working on improving these too. This should be visible in the weeks to come.
I believe this update should eliminate all further union corruptions, however, I don’t believe it will restore any previous corruptions. Not really sure if this helps any in your situation, but as I stated earlier, I do believe that this update will eliminate all further corruptions, so that’s a plus. Hope this helps!
FINALLY! UNION WON’T JUST DISAPPEAR!
i once made a rig full of unions back in 2019… and they all disappeared , i got so mad and i punched my keyboard really hard. No worries mr.keyboard, you’ll no longer suffer