Studio Beta for Experience Controls Available Now

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When clicking on the 9 dots to open further menu, in the backround the squares of the playerlist still stay just without the names which makes it look quite weird.

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And with multiple users it looks just as weird:
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I think it should just disappear instead of becoming slightly transparent

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@xtremeguy2256 will this be an option, for bloxstrap
also for bloxstrap how do you add mods

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{"FFlagEnableInGameMenuChrome": "True"}

(keep in mind the chrome menu has like a 0.01% chance of breaking the experience loading screen so maybe don’t use it)

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something that does confuse me with roblox is their odd updating schedule, they literally gave me the new ui, but now after this has been pushed out i dont have it, its genuinely odd.

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This takes up more space than the previous UI! This is damning for my experience that previously relied on using StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) to disable the top-right button entirely and allow me to place my own buttons up there. I really liked the ability to simply disable all CoreUI (except the Roblox icon) and am devasted to see this ability go. (as anything outside MRU appears to be required)

Created a topic about this: The new CoreGui is a downgrade

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For some reason, I don’t believe this was actually 58 pixels high. Resizing the TB buttons I have for my game to 58 turned out to be larger than the new ones. (I know I am supposed to use the TopBarInset value, but the post is at fault)

Edit, it is not, it is actually 48 pixels high. @JuiceBoxYoda

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That would be fire if we could add additional in-built menus in that top-right thingy, although I believe it could also become a safety concern (people thinking a user-generated system embedded in their roblox client, was actually made by roblox, could lead to scams)

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it would be better if we could make custom menus, yes you are right.

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also to this, the button size is not the Y value in TopBarInset, seems to be a few pixels off. Have to browse CoreGUI.

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not my fault roblox textures are so blurry and low quality i mean look at the logo it blurry for me.

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They are the 3x variation of the logo in the textures folder, no post-processing. I believe.

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I think the button size is 44, with 4 pixels padding from the top (or 2? I forgor :skull:)

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i think so‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

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The fact the chat button is there is a nightmare, please revert to how it was before :pray:

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Although it will take time to adjust, I really support this update. The pixels changing is quite a pain, but I can easily adapt the current GUIs to fit.

With this being said, are there any plans to allow us to add buttons onto the dropdown on the right?

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em the reason why is roblox mods put players to each group so you’ll each have features

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58 seems a lot btw, you lose some information with that blank space ngl, it’s enough to disturb me

EDIT: When printing GuiService.TopbarInset.Height, it outputs “48”, not 58… I believe there’s an issue somewhere.

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they even put the icon corner 8,0

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