[Studio Beta] Introducing Occlusion Culling

Occlusion Culling as of now does not Cull objects behind fog, HOWEVER, there’s a work around that allows you to do that, use an inverted sphere with the size of Vector.one * Lighting.FogEnd * 2 and use a script to automatically position it to where the camera is, the result will look like proper fog and will improve performance.

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