[Studio Beta] Introducing Occlusion Culling

Amazing! This should be great for facilitating optimization on large-scale maps. By any chance, would this also work as a step towards implementing a camera API similar to Camera: ViewportPointToRay() but that returns a boolean indicating if the model is visible from the viewport? (Not obstructed by any other parts or meshes)

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WOOO! Gone are the days of 15 frames per second at last! Good job.

Is there an estimated date on Occlusion Culling being released fully?

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