So unfortunately due to the new permissions update this just completely destroys my plugin’s use-case. My plugin is used to check the triangle counts of meshes within the game using EditableMeshes however due to the permission update you are no longer able to do so unless you own the mesh itself. This is a huge issue especially with group places as for some reason even the owner of the group in the game I’m in can’t use the EditableMeshes as they don’t have permissions for the assets Even though they uploaded them.
I wish I had a reasonable solution but the only solution I could think of would only benefit myself, and that would be to add a :GetTriangles() method to MeshParts. This isn’t ideal perhaps plugins could be exempt from these permissions? Realistically anyone could export a mesh as an OBJ in studio so it’s possible to edit meshes without permissions anyways, so having an exemption for plugins wouldn’t be too far off.
I would really like this plugin to work again as it’s helped a lot of people including myself to find meshes that have way too many triangles in a game and I would really like to continue to use it.