Studio improvements to reduce the frequency of hangs

Indeed! We’re in the process of re-writing the Find All/Replace All system from the ground up to fix its performance and improve its reliability - stay tuned!

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Thank goodness it’s being rewritten :face_exhaling: I’d like to mention this issue that’s been a big bummer for my usecases: if you use RegEx in the find-all, and employ a new line, it refuses to match anything after the newline, along with the newline itself. an example:

The code

local BaseGradientLabel = TextLabel:Clone()
BaseGradientLabel.AnchorPoint = Vector2.new(0.5, 0.5)

The pattern to search for

local BaseGradientLabel = TextLabel:Clone\(\)\nBaseGradientLabel\.AnchorPoint = Vector2\.new\(0\.5, 0\.5\)

only the first line is highlighted:

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A big tech company that cares about performance is a rare thing these days. Thank you

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It seems like the recent studio update has completely broken the EditableMesh API. I tested my game with everything working fine, came back 3 hours later and upon opening Roblox Studio it was all broken.

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same for me, it seems like vertex position is squared, so a 2x2 cube becomes 4x4 and so on

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I have posted more details on this issue here with videos and a repro file. Lets hope they fix it soon

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Thanks for the repro steps in the other post.
[Update: We’ve rolled out a fix]

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Try restarting Studio now (we’ve rolled out a fix). Let us know if it’s still happening.

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Everything works as intended, many thanks!

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