Indeed! We’re in the process of re-writing the Find All/Replace All system from the ground up to fix its performance and improve its reliability - stay tuned!
Thank goodness it’s being rewritten I’d like to mention this issue that’s been a big bummer for my usecases: if you use RegEx in the find-all, and employ a new line, it refuses to match anything after the newline, along with the newline itself. an example:
The code
local BaseGradientLabel = TextLabel:Clone()
BaseGradientLabel.AnchorPoint = Vector2.new(0.5, 0.5)
The pattern to search for
local BaseGradientLabel = TextLabel:Clone\(\)\nBaseGradientLabel\.AnchorPoint = Vector2\.new\(0\.5, 0\.5\)
only the first line is highlighted:
A big tech company that cares about performance is a rare thing these days. Thank you
It seems like the recent studio update has completely broken the EditableMesh API. I tested my game with everything working fine, came back 3 hours later and upon opening Roblox Studio it was all broken.
same for me, it seems like vertex position is squared, so a 2x2 cube becomes 4x4 and so on
I have posted more details on this issue here with videos and a repro file. Lets hope they fix it soon
Thanks for the repro steps in the other post.
[Update: We’ve rolled out a fix]
Try restarting Studio now (we’ve rolled out a fix). Let us know if it’s still happening.
Everything works as intended, many thanks!