It seems to be that as of recent Studio will randomly just start flickering black, there seems to be no steps to replicate this issue as it is just in random intervals. Something interesting I noticed is that only the UI elements of Studio flicker and not the viewport leading me to believe it is an issue with the UI, yet my taskbar also flickers which is very strange. This doesn’t happen in any other software and I have restarted my laptop multiple times and reinstalled my graphics drivers.
Hi, can you send driver and OS version information? Typically this has been something at the driver level - you can especially tell as there are parts of the code that you can’t point at a defect in rendering code that are still suffering - the “windows” portion of the windows like menu bars, or even outside the process. Just recently we had a similar but less severe issue of subtle flicker in all rendered areas that was repaired in the latest NVidia update.
I’ll also point you at this issue which may or may not be relevant - apparently the “Optimize for Windowed Games” system setting was causing a conflict in Studio. It doesn’t look like what you’re showing here, but could possibly be another facet of it. (Also seems to be localized to Win11 latest update).
Also, I’m wondering if the window size makes any difference? Does it seem to be happening more in windowed mode vs. full screen? Or maybe a larger window vs. smaller? If you use an external monitor ever does it happen there less/more vs. the laptop screen? Do you have different/unusual DPI/scaling settings for your application?
We’re still tracking down what the issue is there (seems to have some effect for some players on some drivers/HW negatively for Roblox and other titles). Do you still see the flickering or is it just different with that option on? If its much different, can you attach another video?
To address the linked post I have now disabled the “Optimisations for windowed games” setting and will do some testing and let you know if it solves the problem.
In regards to your question about window size, when I first encountered this problem I did unplug my laptop from my monitor and used just the laptop screen and I found it to be happening less (although this may just be a placebo, so don’t take this as complete fact but I am still decently confident it happened less). I also haven’t messed with nay DPI/scaling settings for any of my applications.
Edit: I have also found that the flickering will typically start after dragging something in the Explorer, although sometimes it will also happen randomly when interacting with other UI elements. I have also discovering that switching or opening a different window seems to stop the current flickering although it does not prevent it from occurring again.
Issue still persists, I have decided to switch to using my CPU’s integrated graphics since Roblox seems to run better on CPUs (sad that it won’t use the gpu to the fullest…).
Here are the specs of my computer:
CPU: Intel Core i5-10300H CPU @ 2.50GHz (8 CPUs)
Memory: 8 GB RAM
DirectX Version: DirectX 12
Display 1: Intel UHD Graphics (128 MB VRAM)
Display 2: NVIDIA GeForce GTX 1650 (4 GB VRAM)
Can you go into more detail on “might”. It happens? It doesn’t happen? There’s for sure something odd going on between the HW and the screen. Sounds like you’ve ruled out the screen (happens on both laptop and monitor plugged into laptop) and it sounds like it doesn’t matter which GPU is in place?
I’m concerned here because there doesn’t’ appear much to be in our control based on the video - typically when we’ve seen something like this it appeared on a rendered window. This is much different behavior, where the rendering is corrupted behind windows that have nothing to do with the rendering, including outside the system (taskbar!). So its important to find a configuration with your specific hardware that does work.
I’m also wondering if there are any other pieces of software running on the machine that might interact with the GPU/graphics system. Screen cap software, other things like that that might decide to sit between the driver and the apps.
sorry for my lack of information in my previous reply.
It appears that the screen starts flickering once roblox studio is focused or if it’s being displayed in the background.
External apps appear to have an influence on this bug (mainly recording software).
This bug is also caused whenever dragging an instance in the explorer, happening note frequently if Roblox studio is minimized.
I have provided a video recording
This happened while i was using my browser (chrome) while roblox wasn’t focused.
Last thing we can check here is a log to see if anything jumps out. Try and get one from as short a session as possible that demonstrates the issue.
Given the way the issue presents itself, its very unlikely this is occurring due to something under our control, unless somehow the rendering is interacting in a very bad way with the driver and causing it to fail. To me this feels more like a HW issue, a driver issue, or most likely another piece of software having a bad interaction with what Studio is attempting to do. Driver issues typically we can replicate or see on other users machines, but I haven’t seen this issue before, especially the “whole screen” aspect of it. I have seen other cases where other software (GPU ‘helpers’, screen recorders acting badly etc) can interfere or break when Studio tries to do its thing.
I found the log from the session based on the recording date, the recording starts at 2025-02-11T11:41:00Z. Judging from that, the logged secction should be included here.
The log from the video I posted 0.659.0.6590474_20250211T113139Z_Studio_D076F_last.log (353.0 KB)
Although I might realize that this may be an issue with the new driver updates released by Nvidia, I’ll attempt to reroll the old driver versions and let you know if this fixes the issue.
I believe this isn’t a Roblox problem but rather something with Windows 11 itself as I also tend to have similar graphical artifacts whenever I alt-tab into different apps, more specifically apps running Chromium. This is yet another problem introduced in the 24H2 11 update. You can fix it by alt-tabbing again or maximizing/minimizing the window.
Yeah, nothing jumping out from the logs. I would expect a lot of complaints if the graphics layer was struggling, but from its point of view everything is fine - no resourcing issues or anything. (And honestly we probably would not keep running if that was the case - you’d crash out). So this for sure is something residing in between the software and the HW - that means driver or OS layer. I’m closing this out from our end, but pls continue to post for others if you have more information or find the culprit. (I think your hunch on the driver is correct)