this is still a problem as of 9/25/2020
GTX 1080 Ti
studio version 449.1.411731
when you edit a place in studio that uses an atmosphere with glare/haze, something seems off about the color of the fog. generally, it appears darker than it’s supposed to, and the effect of blending into the skybox is ruined by this darker appearance. this does not seem to happen in places with no atmosphere or with an atmosphere with glare & haze both set to zero. It also does not happen in live games, only in Studio.
steps to replicate:
- open up a place that uses an atmosphere with glare & haze
- note the color of the fog, generally this seems darker than it’s supposed to be
- change glare/haze property of atmosphere or delete/undo delete atmosphere
after these steps, the atmosphere will now render the correct, brighter color.
this has been consistantly happening for me for well over two or three weeks, with every place I’ve edited with an atmosphere that uses glare/haze, but I’m unsure of specifically when this started happening. I might have only just noticed those few weeks ago.
here’s a before/after from a place I’m currently working on. note how the darker color disrupts the cloud sea from blending in with the sky.
additonally, here’s a repro file - all I did was scale the baseplate up, insert a sky & atmosphere, give the atmosphere glare & haze, then saved & reopen. note how it does not blend the sky into the baseplate correctly.
baseplate atmosphere repro.rbxl (18.5 KB)