This is affecting all members of our studio, various devices incl. Windows/Mac devices with various specs. I do not think we have any beta features enabled. A reproduction file and game link are attached in the private content field.
Expected behavior
Meshes should be rendered the same on studio and live client.
Hi, after reviewing the issue, it appears this is the problem we intended to address. If you add a standard cube part (size 1) next to ProblemMesh in Player, the ProblemMesh appears much smaller than the cube. However, in Studio, it displays correctly.
We intentionally released the fix to Studio first so that when we deploy it to Player, the community will already have the necessary update to overwrite the production rendering issue. Thank you for your understanding.