Studio Selection doesn't work if CollisionGroup doesn't collide with Default group

I’m not too sure about that, since the new raycasting API allows rays to hit parts that don’t collide with Default. This was only a problem with the old API.

Besides, this suggestion doesn’t have anything to do with raycasting, just studio tools. Games shouldn’t be affected if this bug is addressed.

I guess, but something to keep in mind is that this won’t work if you plan on sharing your work (as a free model w/e etc.) Moreover, this would mean that you’d have to set every part in the game to a separate collision group that behaves exactly like default incl. players, and that’s just really tedious.

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