Studio Solid Modeling (CSG) Performance and Robustness Improvements

I still don’t understand why they don’t make meshpart editor instead of messing with intersections. Intersections are only needed in games like destrucion physic or lumber axe etc.

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CSG and mesh editing are very different workflows.

Depending how much experience you have with mesh editing you may or may not be painfully aware but while mesh editing makes some things much easier (deformation) it makes other things a lot harder too (keeping your mesh topology sane).

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I find working with CSG waaay easier than any 3D modeling software I have used (Blender, 3DS Max, etc)

It’s super easy just to make something with a few intersections and combination of parts and to be able to see the results live in studio immediately. CSG is something I have been using for more than 7 years now

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Chat, is this a W?

Yes. Yes it is - Dave give this team a big W raise

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The difference from before is astronomical.
Here’s a good example of test benching this with a Sierpinski triangle pyramid fractal.
I was just working this before this came out for beta, only managed a few thousand instances before crashing.
Here, I am running just fine with over 390,000 unions (with exception to any hardware limitations).

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That’s awesome! Also, do you think you may release this one day?

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Sweet my models are only made with unions this will greatly benefit me; I’d like to see an update on the lighting system because it looks a bit outdate now.

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are you using future/shadowmap?
Lighting looks fine if you edit lighting settings and add post processing effects

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Just a test nothing special. Most people wouldn’t visit this, too memory intensive.

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Counting down the minutes and hours until CSG for meshes is put into beta, great work team, you guys are definitely up there in the most impressive and consistent sets of updates released for one ‘system’ (rip particles, flipbooks and grass)

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I meant as a dev resource, it looks like a beautiful way I’d like to test the new optimizations

But now that I think about it, players may like it too. Seems like a grander version of Lag Test

1 Like