Suggestion on a method for an antiexploit

Hello developers! I’m here to ask if you know any kind of system I can use to protect my game from exploiters. First I DON’T WANT TO MAKE AN ANTIEXPLOIT FOR WALKSPEED ETC BECAUSE I ALREADY KNOW HOW TO MAKE IT, I need a system that blocks the dangerous exploits like the one that allows exploiters to copy the game objects (the one that gives them the studio explorer).

NOTE: I’M NOT HERE TO GET A SCRIPT BUT JUST A METHOD THAT CAN CHECK WHEN THE EXPLOIT’S EXPLORER TAB APPEARS because I don’t want that they know it and beat it.

I saw it in a devforum post but it was unlisted due to the op showing an exploit

  • It’s currently impossible to know if the client is duplicating or “robbing” your assets from your game, because most of the things exploiters use for this method is external to roblox.

  • But, can you try detect suspicious GUIs of the client? Yes, but the exploiter can easily bypass this security check by setting it’s created GUI’s parent to CoreGui.

If you want to know more details about security and etc click here, hope it help you.

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It is impossible to not allow exploiters to steal your game assets unless they are not sent (replicated) to their client.

The only way to 100% stop people from stealing game assets is to not send any assets to the client. This would result in there not even being a game in the first place, so this solution is not possible.

There will always be exploiters. Design your game and code in such a way that it is not exploitable, don’t spend your time chasing exploiters and using a bunch of anti-exploits. Though I’m not saying don’t make any anti-exploits, just focus on your actual game code more, which is more important.

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