There are many tools that you can use to heavily optimize Windows 10, most notably AtlasOS which wipes anything that isn’t absolutely necessary to run Windows (yes, this includes defender as well!).
I can’t really blame you for not wanting to move from an OS you got accustomed to, though.
I’ll take a look at AtlasOS, I’ve tried some other tools mentioned here (like shutup10) and while nice, still can’t get rid of the defender stuff, which currently seems to be the big slowdown at the moment for me along with some system updates that install in a loop and never finish for some reason in the background. You are right, I do miss the days of just disabling a hand-full of services on Win7 and calling it a day.
I deeply appreciate and thank you for your response. I do have some additional things that I am curious about:
haven’t tried it yet, but are there any incompatibilities with Roblox on Windows Server 2019? I’m planning for that specific variant of Windows to be my next in the event I leave 7.
and:
Will 7 users be barred completely from trying to start Roblox on their computer, or will it behave similarly to Steam where it’ll function until it just can’t?
If it’s the first, can power-users be allowed to utilize the VxKex Kernel Extension to continue running Roblox?
Exactly. You seem to understand this too. The minimum spec for mobile is a absolute joke. How is the iPhone 5s the “minimum” device to support Roblox, the baseline for what is considered “supported” is severely outdated. This also leads to inflated crash report rates on certain games that use more advanced features! EVEN IF they are optimized incredibly well, you just can’t get around these extremely small memory budgets of these devices. How exactly am I supposed to optimize a game that heavily uses PBR and more, to run on devices with 1/2GB of Memory. Not to mention the continued support for old GLES 2.0 devices, we need GLES 3.1 as the minimum PLEASE.
Realistically I don’t even see this as a loss. I also agree with what tabby0x said about “supported” device requirements. But I also think they need to start focusing on real content fixes and going through their Class Objects and making changes on some things that still need it. There’s tons of potential updates that studio can receive but the focus is sometimes shifted outside of that.
Because Windows 10 is still the #1 most used Windows by an enormous margin and nobody wants Windows 11. Microsoft will most likely be forced to extend 10’s lifespan beyond 2025.
They’ll also begin forcing junk updates upon their users to gradually make systems that are still on 10 extremely unstable and unusable, just like how they did it with 7’s '““security””" updates from 2016-2023. This, combined with their non-consensual updating system is bound to make thousands of computers crash and need reinstalls overtime (As if Windows 10 didn’t cause enough of that already).
This is part of the reason why I’ve honestly been considering downgrading from Windows 10 to an older version lately. It makes this announcement all the more disappointing, even if it is still understandable.
I think some of the replies to this thread comparing end of support for older versions of Windows to end of support for older phones, suggesting that continued support for older operating systems is why we can’t have nice things, really miss the mark. Ending support for older phones actually would allow us to get more features — that’s a hardware limitation. The same can’t be said about support for OS software. Yes, it does take time and effort and resources to maintain support for older operating systems, I won’t deny that. But sunsetting studio support for Windows 7/8 will not enable us to get exciting new updates that weren’t previously possible, that’s a misunderstanding.
Agree, To be fair if we didn’t it’s almost time to create two specific different genres or only show-case games that toggle the option to be designed for those platforms.
I don’t think we should throw out old games or concepts, ROBLOX has needed version control for experiences for a long time.
It would be nice to see old creations and tools working, regardless of deprecated functions.
But I should not need twice as much RAM now as ten years ago.
Let’s say that I buy five of the same laptop. It’s good for browsing the internet and lets you edit current-day files well. If I’m in a country with very bad inflation (which the US is not), I’d buy five in case one or more of them break down. Also, computer parts don’t wear as much when they’re not being used.
It’s only right that people should use the web or Word or LibreOffice Writer in 2050 with 4 GiB of RAM.
To “ensure that creators using Studio have the best experience”, allow the community to create tools which let Studio run on Windows 7 and 8.1.
I believe that almost no one uses Windows 7 or 8, as it is an old operating system, and for those who are, you can migrate to a Linux distribution and install vinegar to continue creating your game. It might be a bit laggy, but after a month it won’t bother you at all ! I personally use vinegar and had no problems with it!