Hi @godtrek102playz, thanks for reporting these issues. Could you share the place files or models that would help us reproduce them?
Sure, here are some completed cab stripes that gave me trouble. Try separating the Union multiple times and attempt to make cutouts with the separations. FYI, the stripes were originally made in v2 but then were edited in v3.
csgv3errorrepro.rbxm (2.4 MB)
Weāve attempted to separate both StripeLower
and StripeUpper
multiple times and make cutouts with the separations using Studio version 605 on Windows. However, we havenāt been able to reproduce your issue yet. Could you please provide the exact steps to reproduce it and specify the platform youāre using?
I am also using Studio version 605.
Here are my computer specs:
I hate to inform you, but there is no exact procedure to this glitch. It happens completely at random. I donāt think its a RAM/memory issue either because this laptop has easily handled way more complex unions while the engine was still on CSGv2. I was however, in a Team Create session while editing this Union, but from what Iāve found, whether itās a local file or a published place, it makes no difference in the chance where the error will occur.
Okay, Iāve just encountered it again. Hereās the repro file, try Unioning the NegativePart with either one of the stripes.
csgv3errorrepro2.rbxm (2.3 MB)
Weād like to inform you that the issue has been successfully reproduced using the upper striper on our end. An internal tracking ticket has been created. Once we have a solution, we will communicate it to you.
@godtrek102playz,This bug has already been fixed internally, and we are in the process of releasing the fix. Will update you once it is released.
@godtrek102playz The fix has been released in our latest version. Could you please check and let us know if everything is working as expected now?
It seems to be working fine. Thanks for the fix.
Thank you, @VGVC2 and @focasds, for bringing the unnecessary triangle issue to our attention. Weāre pleased to share that weāve activated a feature to address this concern. Please retest, and for CSG models involving spheres, anticipate up to a 60% reduction in triangle count. As an example, unioning a sphere now generates approximately 432 triangles.
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