Sunsetting the Legacy Computational Solid Geometry (CSG) Engine

Hi @godtrek102playz, thanks for reporting these issues. Could you share the place files or models that would help us reproduce them?

1 Like

Sure, here are some completed cab stripes that gave me trouble. Try separating the Union multiple times and attempt to make cutouts with the separations. FYI, the stripes were originally made in v2 but then were edited in v3.
csgv3errorrepro.rbxm (2.4 MB)

1 Like

Weā€™ve attempted to separate both StripeLower and StripeUpper multiple times and make cutouts with the separations using Studio version 605 on Windows. However, we havenā€™t been able to reproduce your issue yet. Could you please provide the exact steps to reproduce it and specify the platform youā€™re using?

I am also using Studio version 605.


Here are my computer specs:
image
image
I hate to inform you, but there is no exact procedure to this glitch. It happens completely at random. I donā€™t think its a RAM/memory issue either because this laptop has easily handled way more complex unions while the engine was still on CSGv2. I was however, in a Team Create session while editing this Union, but from what Iā€™ve found, whether itā€™s a local file or a published place, it makes no difference in the chance where the error will occur.

1 Like

Okay, Iā€™ve just encountered it again. Hereā€™s the repro file, try Unioning the NegativePart with either one of the stripes.
csgv3errorrepro2.rbxm (2.3 MB)

1 Like

Weā€™d like to inform you that the issue has been successfully reproduced using the upper striper on our end. An internal tracking ticket has been created. Once we have a solution, we will communicate it to you.

1 Like

@godtrek102playz,This bug has already been fixed internally, and we are in the process of releasing the fix. Will update you once it is released.

1 Like

@godtrek102playz The fix has been released in our latest version. Could you please check and let us know if everything is working as expected now?

1 Like

It seems to be working fine. Thanks for the fix.

1 Like

Thank you, @VGVC2 and @focasds, for bringing the unnecessary triangle issue to our attention. Weā€™re pleased to share that weā€™ve activated a feature to address this concern. Please retest, and for CSG models involving spheres, anticipate up to a 60% reduction in triangle count. As an example, unioning a sphere now generates approximately 432 triangles.

3 Likes

This topic was automatically closed 120 days after the last reply. New replies are no longer allowed.