Super proud to announce: Super Bomb Survival!

Thats my boy.

Fantastic. Really fun game, this is LITERALLY the ONLY game I play on ROBLOX now, XD. It’s fun, creative, original, and professional looking as far as ROBLOX goes.

Out of curiosity, were you inspired in any way by Super Smash Bros’s Sudden Death mode? (In which bombs rain out of the sky) (skip to 3:11)

[quote] Out of curiosity, were you inspired in any way by Super Smash Bros’s Sudden Death mode? (In which bombs rain out of the sky) (skip to 3:11)

http://youtu.be/A8p-CYk7lwQ?t=3m11s [/quote]Nah! Was primarily inspired by a level from LittleBigPlanet, called, funnily enough, Bomb Survival. theRal was the first one to take that level idea and bring it to ROBLOX, though. This is kind of a “revival” of the genre.

Congrats on 1st Page tyler!

#InB4 blog article/played on the next live stream.

its super cool, and I think there’s only one thing that ought to be added: bonus points for surviving without losing a single health point.

This is inspiring, had a ton of fun playing it. I love your drawing style

For whatever reason, I didn’t enjoy it.
It just felt too slow for me and avoiding death was too easy.
(Although I liked all the art).

As a side note, how did you get so many contributors?
Did you pay them?

I never get contributors; ever T_T

Great game, I like the feel and aesthetic of the maps a lot. It really seems like some old games on ROBLOX, sort of gives me a sense of nostalgia. What I liked most though was the music and sounds, it really made the game feel more exciting.

Played this for 20 minutes today. Pretty fun.

I have a bunch of random thoughts about it.

  • Great artwork
  • Love the music, really adds a lot
  • Rotating levels is good for replayability
  • Picking up credits that spawn in-game is really fun
  • Seemed way too easy - even before I upgraded my skills or got a perk I was winning most of the time
  • The store menus are really well done.
  • In-game I couldn’t tell what some of the game passes did before buying them (VIP pass especially)
  • Gem bag - tell me how many I’m getting before I buy it. You and I have a ton of ROBUX and don’t care, but most people do.
  • Optimum build too easy to figure out and it’s the best build for every map that I played (jump lvl 3 & speed perk)
  • Since there is an optimum build, and it’s cheap to buy (I bought the Gem bag and had no use for the remaining 24 gems), you’re limiting how much money whales (player who spend lots) will spend on this game.
  • Whales make up 80-90% of all sales by transaction volume for almost every game, so this is a bigger problem than you might think.
  • The cost of your one-time boosts is whack (65 to double the 50 bonus I get if I win?!) I actually think there is no price at which they would not be detrimental to the game. You might reconsider these. If they are too powerful, too cheap and too PvP, the whales will ruin the game for everyone else.
  • You could solve some of these problems by making levels of different difficulty (vary bomb spawn rate, maybe some bombs only spawn on some maps, etc). Show players the difficulty of the maps they are voting on, or make the difficulty vary based on the avg skill level of the server. Or ramp it up every time there is a winner, and down when no one survives.
  • This game could benefit from occasional shaking up. For example, what if every 10 rounds (or 10% of rounds) was a super-crazy coinfest with hellabombs?
  • I think a team-based mode would be interesting and might make having a wider range of skills on your team important.
  • Let players who have been eliminated drop bombs on the map from the lounge (a la Bomberman)

Just one man’s opinion.

:swag:

1 Like

Another idea that I have been kicking around for a while that might fit in this game:

If it were team based, you could let the different teams bet on whether they were going to win or not. So, for example, each team member puts in 10 credits and the winning team takes all.

Also - why no player points? Players love their points.

This game is amazing and I utterly love it to bits. My favourite thing in the game is how you implemented skills; none of them are too powerful or too weak! :slight_smile:

However, some suggestions:
[ul]
[li]Gamemodes! Gamemodes can really switch up the gameplay and provide longer play sessions. Good gamemodes: Every Bomb is a ____ Bomb, Juggernaut (one player gets a weapon or something), No Skills/Perks Allowed, etc.[/li]
[li]Dynamic Levels! Having some levels that gradually change as the clock ticks down would be awesome.[/li]
[li]In addition to the map being smashed to pieces by bombs, you could have events that shake up the gameplay. Examples: Earthquake, Flood, Detonation (all bombs in the map instantly detonate), Black Hole (players are slowly pulled towards the middle of the map, where a black hole will suck anyone who gets too close in), etc.[/li]
[/ul]

What about having a one round random gear, you buy it in the shop, and every time you click the button, you get a random skill.

GG no re front page
I agree with Shedletsky about the optimum build. It definitely is lvl3 jump and speed perk.

[quote] Also - why no player points? Players love their points. [/quote]PP’s comin’ soon! I wanted to make sure I built up a big reservoir of awardable points before adding PP support.

Also, thank you guys so much for all the ideas & suggestions. I’ll see about making it work for a future update.

Alright, player points have been added!

I also made it so the game gets MUCH more hectic as the round progresses. Also, there’s a “drop bomb on random player” button in the lobby.

I have some bigger updates planned for the future, but my goal is to roll them out over time to keep players interested.

I played the game again. I love it. I spent Robux on gems and I am very happy :blush: