SurfaceAppearance Glitching for Water

I am trying to use SurfaceAppearance on a Mesh over another Mesh. But the SurfaceAppearance keeps on glitching. I don’t know how to fix this problem.

https://i.gyazo.com/a88d6cbd2da24fc6bcd7b8d86698bfdf.mp4

Do you want to use mesh over mesh?
Isn’t there a free model available for this

Or maybe try a different style

Try materialVariant instead or increase distance between surfaces of meshes

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