SurfaceAppearance Studio Beta [Released]

Is there something wrong with the metalness + roughness that makes things look more “shinier” as if roughness was ignored? Or is it just the roblox lighting system or a mistake on my part.

Ex: In blender - https://i.gyazo.com/a558b945fac98cd80fa94b26710260f1.jpg

Ex: In Roblox - https://i.gyazo.com/8edb53a61e9ab73f21bef7c936d25de5.png

As you can see the blender picture looks far more rougher then the roblox version which seems to ignore roughness entirely.

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