On the left is a default MeshPart with a SurfaceAppearance with the full texture maps for the deformed material on the right (About 8.7k tris), and on the right are the meshes with the texture used for the colormap property for the SurfaceaAppearance. Anyone else running into similar issues? This seems to happen on all lighting technologies.
Edit: This seems to happen with anything involving SurfaceAppearance currently.
Awesome, glad to see it in the main build finally, I am however more so wanting to use it on parts but I assume if I wanted to have for example a floor or something I can just use a mesh part?
Currently starting a show case with the new lighting etc in mind and I want to use PBR textures to make it even more realistic.
Thanks Roblox for the amazing graphical changes you guys are bringing, looking forward to what the future brings, and also future games that may be made with the new features.
This is beyond exciting! One of the biggest updates on Roblox’ appearence since the R15 and FutureLight. Can’t wait to see my PC explodes while playing the masterpieces that the community will create! Amazing!
Not currently, eh? I can’t wait for this to appear on regular parts. I’m sure this will be a huge step toward making a game more realistic. When I found out about the atmosphere object I had my mind blown. The game just looked much more realistic and a lot of customization was able to be added to a game. With this added to regular parts, you could actually make a leap of faith into a land of realism. I am all for this update! Continue making these types of update, I can’t wait to see what you have next in store for us.