Starting sometime today, SurfaceGuis and BillboardGuis are now improperly affected by the Atmosphere object, causing them to not blend into the scene. I noticed this after I updated studio today.
Reproduction Steps
Open up a baseplate in studio
Insert a part and put a SurfaceGui with any kind descendants inside it so you can see the SurfaceGui
Insert an Atmosphere instance into Lighting if you don’t have one
Observe how the SurfaceGui is not affected by the fog from the Atmosphere object
Obviously, the bug should be fixed, however I would love it if it were to be used as an opportunity to implement it as an actual feature, similar to the LightInfluence property.
This would solve a couple of problems I’ve come across in the past which meant I had to choose whether I should use an atmosphere within my game.