Same result no errors (ignore this im putting this to make sure this is 30 letter)
It shouldnt be, they both pop up at a different time the first being enter and exit being the second
Weird, this should prob be the animations fault but im unsure
Maybe if I put .Completed:Wait() ?
I dont know if thats a thing but try it
Nope that didnt work, I used it because you can use that event with Tweens, I wasnt so sure if you would be able to use it with animations, though.
Why do you need tweens? Also can you put more prints
I put tweens so it would make sure the player is at the table instead of possibly being far away from it, and sure I can!
one last question, what is the triggered on the start? is that the prompt triggered? if so then prompts sadly doesnt work on server (based on my experience)
Yeah that is, also i think i know the problem, you see how the ProximityPrompt gets disabled BEFORE the animations start playing? yeah i think thats the problem.
Nope, didnt change anything, same result, no errors.
And these prints arent working either, i added one more right after the tween was completed and it didnt print anything
can you put – on the tween?
maybe thats the case
I really dont understand how, but the tweens are still playing both when I made it a comment and when i deleted them. Weird stuff.
Wait, I just realized I been putting all this code and I’ve been testing it on the wrong table!!! Im sorry! Let me try it on the correct table
yeah thats what i was about to say
Its giving me a really weird bug now, the script works, but somethings happening, Here let me send you a video.
https://youtu.be/3mkFDjISRU4 The idle animation plays even after you exited, and that enter animation is still bugged out, and also, the exit animation doesn’t play either.
do you know why is he spinning? is that part of the animation?
Thats me moving around, because i exited the table but the idle is still playing.