[TEAMCREATE] Crash when a script/module that is open is destroyed when a player chats in playsolo

Even smaller repo, narrowed it down to destroying any script/module that is open when a player chats in playsolo of a teamcreate place:

repeat wait( ) until #game.Players:GetChildren( ) > 0

game.Players:GetChildren( )[ 1 ].Chatted:connect( function ( )
	
	script:Destroy( )
	
end )

There’s a fix for this in our release pipeline now!

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