Hello! how can I achieve this telekinesis like in this video?
Any help would be appreciated!
Hello! how can I achieve this telekinesis like in this video?
Any help would be appreciated!
The best recommendation to give is that you set the Player’s (the one being moved) humanoid to platform stand and restrict their controls. Meanwhile, you Tween, CFrame, or use constraints to move their whole body to where the cursor position currently is. You can read more about mouse position here. Once the telekinesis is done (the player controlling the other user lets go or whatever), then you can give back control to the player being moved, and additionally apply a force to fling them if you want.
Hmm, can I use body position to move the whole body?
Yep, it does.
filling this out, the BodyPosition is deprecated now and it’s recommended to use AlignPosition now, I wonder why roblox did this, but you can still use it
You definitely can, and that is what I meant by constraints. Just like @codeofhope said, it has been depreciated so you gotta use the new property. Honestly, I just made a suggestion, you decide how you’ll execute it.
Oh okay! but how can I detect if a player is clicked? I tried making one but it failed hehe
Using Mouse.Target to find out what part they have their mouse on, then checking if that part is a character then using player service’s get player from character feature