Teleport after purchase

You’ll need a few things here since you’re dealing with both sides of the client-server boundary.

Without giving you the exact answer, you’ll need to:

  1. Setup a remote event that you fire from the client (LocalScript) after the user buys the gamepass.
  2. To know when the user has finished purchasing the gamepass, you can use the MarketPlaceService:
local MarketplaceService = game:GetService("MarketplaceService")

local function gamepassPurchaseFinished(...)
	-- Print all the details of the prompt, for example:
	-- PromptGamePassPurchaseFinished PlayerName 123456 false
	print("PromptGamePassPurchaseFinished", ...)
end

MarketplaceService.PromptGamePassPurchaseFinished:Connect(gamepassPurchaseFinished)
  1. In a server side script, you will need to listen for you remote event to be fired from a client, in your function you can edit the received player’s characters cframe values:
Character.HumanoidRootPart.CFrame = CFrame.new(1,5,9) -- you will want the part you want to teleports cframe, not these generic numbers

And you should be good to go.