Your starting place worked properly. It’s only the other one that didn’t work. Do both games have the same settings / permissions?
Hmmm. So I can’t even teleport to another popular game but you can TP into my starter place. Would you mind sharing your code?
It makes sense that you wouldn’t be able to tp to the first ID since it’s not a starterplace btw.
Exactly the same as yours:
local TeleportService = game:GetService(“TeleportService”)
local gameID = 4671226710
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
TeleportService:Teleport(gameID, player)
end
end
script.Parent.Touched:connect(onTouched)
This is in a default baseplate with a single part
Did you make it public? Roblox doesn’t recognize people that can join games in that way.
It is already public I do believe. I don’t think you can make a game within a universe not match the status of the starter place.
So I opened one of my other places to try this. I am able to teleport into my starting place. Still no dice on teleporting from starter to another place, however.
To turn the game on, Go to Config Game.
then make sure its “Public”
Like I said in game, I can’t seem to find a setting that even allows me to set that places active status. I don’t see it in the config.
That’s been done. It’s set to public and has been.
I recreated the place as a personal place and have come to the conclusion that it is something to do with the game being of group ownership. The exact same script and layout in a personal place functions flawlessly. No idea what kind of group setting needs to be altered but that is the issue.