Please help I still got this issue Please please game:getService(“TeleportService”):TeleportToPlaceInstance(v.PlaceId, v.GameId, player)
that line of code used to work now doesn’t please help or is there another method?
I keep getting the error https://gyazo.com/2705d1d6777af1a3372fb93295565be2
I been looking up the teleport service on devforum but I couldn’t figure anything out. I been starving for 1 day.
Could you post your full code so we can spot any errors that you might have?
Additionally you can check out the TeleportToPlaceInstance Roblox Developer API Reference here which will probably help you.
local player = game.Players.LocalPlayer
function GetFriends(player) --I do not feel like upvaluing it
return player:GetFriendsOnline(200) --max is 200
end
local debounce =false
script.Parent.Refresh.MouseButton1Click:Connect(function()
if debounce ==false then
debounce =true
local Refresher = script.Parent.Frame:GetChildren()
for c = 1, #Refresher do
if Refresher[c].name == “friend” then
Refresher[c]:Destroy()
end
end
script.Parent.Redopage.Disabled=true
script.Parent.Redopage.Disabled=false
wait(10)
debounce=false
end
end)
local friends = GetFriends(game.Players.LocalPlayer)
for i,v in pairs(friends) do
local frame = game.ReplicatedStorage.friend:Clone()
frame.frname.Text = v.UserName
frame.Parent = script.Parent.Frame
frame.Visible=true
frame.ImageLabel.Image =“https://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&username=”…v.UserName
if v.PlaceId==4134714686 or v.PlaceId==4134617017 then
frame.Follow.Visible=true
frame.Invite.Visible=false
frame.Follow.Id.Value = v.VisitorId
local getplace = v.PlaceId
frame.Follow.MouseButton1Click:Connect(function()
game:getService(“TeleportService”):TeleportToPlaceInstance(v.PlaceId, v.GameId, player)
end)
else
frame.Invite.Visible=true
end
end
I already look at the teleport thing u sent me and i couldnt figure it out i was starving. please help
Btw that used to work so Idk why it wouldnt anymore. Like I didnt change it to cause it error so idk why.
Try using a pcall
to catch the error from the service. Either you write in an auto-retry or something else to make it more convenient for the player that they are not forced to leave to play it.
how would i do that? Can you help?
Pcalls - When and how to use them is the right tutorial about how to use them. Let’s say you wrap the teleport call in the pcall
and then if it errors, the first value returned is a boolean whether it has successfully executed or not.
I tried still doesnt work but it just said teleport fail and doesn’t give me the error message
nvm it kinda work now I just force them to tp to the place