Title…
Heres the output / error: “mouse.hit.p teleports to void”
Title…
Heres the output / error: “mouse.hit.p teleports to void”
Can you share the script that you use
yea one sec
testttttttttttttttttttttttttttttttt
Teleport.OnServerEvent:Connect(function(player,tool,hutp)
local char = player.Character local humr = char:WaitForChild("HumanoidRootPart") local passengers = {} local tp = SFXAssets.Teleport:Clone() tp.Parent = humr tp:Play() humr.CFrame = hutp
end)
So you are wanting doesn’t teleport to void when you click
yea, by the way heres the new script:
Teleport.OnServerEvent:Connect(function(player,tool,hutp)
local char = player.Character local humr = char:WaitForChild("HumanoidRootPart") local passengers = {} local tp = SFXAssets.Teleport:Clone() tp.Parent = humr tp:Play() humr.Position = hutp
end)
You can use raycasting to solve that but if you want an easy way here Best way to make "Void-proof" placement system? - #3 by TOP_Crundee123
i will try it thxxxxxxxxxxxxxxxxxxxxxxxxxxxx
it isnt working :ccccccccccccc
Where is hutp. If undefined, should define it.
Add an if statement to check if the target exists:
if mouse.Target then
--do your code
end
Alright ill try it out as soon as possible, Thanks!