I have recently wanted to implement a loading screen from when a player in my game is teleported to another game linked with that game. The question is how do I do it?
Example:
(Island royale when joining the match, you get teleported into another game with this screen)
Either put a wait (however long) before teleporting the player and then show the screen or teleport then show the screen for however long would be my way of doing so. In my new game, you will be teleported to a map inside the same game but they’ll be a screen showcasing the map w/ game mode info for about 10 seconds, this is how you could do it as well.
Thanks for your support however I need it based around 2 separate games which you get teleported from one the the other, and in the process, on leaving the game the loading GUI pops up, you leave the game on teleport, the GUI stays on the screen and your inserted into the new game with the GUI in the new game inserted inside StarterGui.
Specifically, you’ll want to check out this article published by Roblox that details in the first half how to disable the default Roblox loading screen and in the second half, how to enable a custom loading screen with two distinct places. Link below:
It is pre made to pop up when the player goes into the teleport brick, is it possible to make it follow by the name of the GUI instead of inserting new text into the game for the loading stage?
If you want to add a loading screen when teleporting between places, then you just have to give the loading screen GUI to as the customLoadingScreen argument, explained when using teleport.