All im asking is very similar to the piggy join a player system.
I’m not sure how your system works or is designed to work but here’s how you could go about it.
When entering the player’s name, it’ll somehow grab the player’s UserId that correlates to the name. You can do this by using GetUserIdFromNameAsync. You can then use GetPlayerPlaceInstanceAsync to fetch the player’s current placeId of their server. Then I would use TeleportToPlaceInstance to teleport to that specific place
I don’t play Piggy XD, can you give a detailed message on what you want.
NOTE: Keep in mind that we can’t give you the whole script, we can give bits and pieces to your puzzle then you would need to connect them together
So for example,
There’s A input box where you put a players name.
you click teleport and you teleport to the players server within your game.
Ok, ill read everyone above and these two tutorials to figure it out, thank you for the help!
How could I get the placeID? I managed to get the ID of the player. now I need how to get the placeID and I think I can do it then
You can get this from the game explorer.
I can help you, just show me how your explorer looks when your in studio?
I accidentally said Place ID, I can get that. I simply need the ID of what server the player is in. Here’s an example of the teleport GUI I need.
TeleportService:TeleportToPlaceInstance(placeId, jobId, player)
I just need help filling in the jobId