it has the same error. I do not understand why
here new one
local Touched = false
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
Touched = true
task.wait(2)
hit.Parent.HumanoidRootPart.CFrame = CFrame.new(46, 60.25, -110.669)
Touched = false
end
end)
the teleporter still sends you to the other part even if you step off.
Alright so, you re trying to add a delay.
Here you go.
script.Parent.Touched:Connect(function(hit) -- Detect if the player is touching it
if hit.Parent:FindFirstChild("Humanoid") then -- if the "Hit" is the Humanoid
delay(2, function() -- Delay to check if the player is still touching it
hit.Parent:MoveTo(Vector3.new(46, 60.25, -110.669)) -- Change the CFrame of the Character
end)
end
end)
Can u explain what u really want
It has the same error. if you step off, it still teleports you
Example: You step on part. You must stay in the part for two seconds, once you have stayed there for two seconds you then get teleported to the new location.
Try this,
script.Parent.Touched:Connect(function(hit) -- Detect if the player is touching it
if hit.Parent:FindFirstChild("Humanoid") then -- if the "Hit" is the Humanoid
delay(2, function() -- Delay to check if the player is still touching it
hit.Parent:MoveTo(Vector3.new(46, 60.25, -110.669)) -- Change the CFrame of the Character
end)
end
end)
if it is not working then try this one,
script.Parent.Touched:Connect(function(hit) -- Detect if the player is touching it
if hit.Parent:FindFirstChild("Humanoid") then -- if the "Hit" is the Humanoid
delay(2, function() -- Delay to check if the player is still touching it
if hit.Parent:FindFirstChild("Humanoid") then -- if the "Hit" is the Humanoid
hit.Parent:MoveTo(Vector3.new(46, 60.25, -110.669)) -- Change the CFrame of the Character
end
end)
end
end)
it has the same error, it still doesn’t work as intended.
New One
local Touched = false
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
Touched = true
if script.Parent.TouchEnded then
return Touched
end
task.wait(2)
hit.Parent.HumanoidRootPart.Position = Vector3.new(46, 60.25, -110.669)
Touched = false
end
end)
Ive already responded on ur old page
its better to add a teleport part (the destination part) instead of presetting a CFrame
create a part, and set it as the “DestinationPart”
local Touched = false
local destpart = workspace.nameofdestinationpart
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and not Touched then
touched = true
task.wait(2)
hit.Parent.HumanoidRootPart.CFrame = destpart.CFrame
touched = false
end
end)
plus i found a lot of unicode
It has the same error I started off with.(“Humanoid”) and not Touched then
touched
do it again, i found Unicode in the given script
remember to add a part that is marked as the target position
It still doesn’t work. I don’t understand.
the touch = on the last few lines is yellow
Are u using a local script in workspace?
If Yes, Local Scripts don’t work in workspace, That should be why it is not working.
If No, Use
local part = script.Parent
local Debounce = false
part.Touched:Connect(function(hit)
local Character = hit.Parent
local Player = game:GetService("Players"):GetPlayerFromCharacter(Character)
if not Player then return end
if not Debounce then
Debounce = true
Character:PivotTo(CFrame.new(46, 60.25, -110.669))
task.wait(2)
Debounce = false
end
end)
Helloo,
I’ve recreated the code and tested it, it should work now
local touched = false
script.Parent.Touched:Connect(function(hit) -- Detect if the player is touching it
if hit.Parent:FindFirstChild("Humanoid") then -- if the "Hit" is the Humanoid
touched = true -- set bool to true
task.delay(2, function() -- Delay to check if the player is still touching it
if touched == true then -- if bool is set to true
hit.Parent:MoveTo(Vector3.new(46, 60.25, -110.669)) -- Change the CFrame of the Character
end
end)
end
end)
script.Parent.TouchEnded:Connect(function(hit) -- Detect if the player is NOT touching it
if hit.Parent:FindFirstChild("Humanoid") then -- if the "Hit" is the Humanoid
touched = false -- set bool to false
end
end)
(i replied to the wrong feedback lol)
i would appreciate a checkmark
Thank you bro. This is fantastic!
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