I edited the post and deleted the comment.
I don’t think because, I have a randomizer as a ServerScript:
It fires that remoteevent and goes to this code in my localscript:
game.ReplicatedStorage.minigame.OnClientEvent:Connect(function(picked, map)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextLabel.Text = picked.."!"
wait(2)
if picked == "Swordfight" then
local text = "Fight to survive!"
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextLabel.Text = text
local function teleportAllPlayers(part) -- part being the part you want to TP them to.
for _,v in pairs(game.Players:GetChildren()) do -- Go through all the players in-game.
local character = v.Character -- Find their character model.
if character then
local humanoidRootPart = character.HumanoidRootPart -- Find their HumanoidRootPart
if humanoidRootPart then
humanoidRootPart.CFrame = map.part.CFrame -- Teleport them!
end
end
end
end
if picked == "Spinner" then
local text = "Be the last one standing to win!"
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextLabel.Text = text
local function teleportAllPlayers(part) -- part being the part you want to TP them to.
for _,v in pairs(game.Players:GetChildren()) do -- Go through all the players in-game.
local character = v.Character -- Find their character model.
if character then
local humanoidRootPart = character.HumanoidRootPart -- Find their HumanoidRootPart
if humanoidRootPart then
humanoidRootPart.CFrame = map.part.CFrame -- Teleport them!
end
end
end
end
if picked == "Obstacle" then
local text = "Finish first to win!"
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextLabel.Text = text
local Players = game:GetService("Players")
local function teleportAllPlayers(part) -- part being the part you want to TP them to.
for _,v in pairs(game.Players:GetChildren()) do -- Go through all the players in-game.
local character = v.Character -- Find their character model.
if character then
local humanoidRootPart = character.HumanoidRootPart -- Find their HumanoidRootPart
if humanoidRootPart then
humanoidRootPart.CFrame = map.part.CFrame -- Teleport them!
end
end
end
But right now, the teleport doesn’t work. No errors print in the output. (BTW: Map is the chosen minigame.)
This wouldn’t work because:
- You’re trying to set the character’s CFrame to a number which won’t work, because it’s supposed to be set to a CFrame.
- The player’s character is a Model, which doesn’t have the CFrame property.
You can set the character’s HumanoidRootPart’s CFrame however, since all the limbs are connected to it and it works for every rig. For for the chosen
variable, simply index the parts
array with chosen and you’ll end up with a random part. You should use the Random
object nowadays instead of math.random()
.
By the way, you shouldn’t spoonfeed people by just dumping the code here, explain the code in detail. Otherwise people will just come again and again in Scripting Support and they’ll just end up relying on others all the time.
Hope this helped!
I’m not sure what you’re getting at with that obfuscated code. Keep in mind you should also use :SetPrimaryPartCFrame().
I changed it before, now it is looking for the characters CFrame
OK guys, I solved it myself, thank you all for helping! I accepted ColeBots answer because that is what I used along with some other things i fixed. Sorry for all the trouble.