Terrain copy & pasting between experiences without removing existing terrain

Hello everyone!

I am trying to create a roblox flight experience, in which there are two islands (or more), containing one airport each, from which you can fly back and forth as a passenger (or as a staff member).

The issue I am facing is that the islands are made out of heightmap terrain, currently placed in different places from each other. What I would like to do is combine them into one game.

However I cannot seem to find any plugins that do the job I need properly. The only plugins that come close are listed below, however they both delete all pre-existing terrain before loading in the new TerrainRegion, and that’s obviously an issue.

Please note that I have tried using both of them simultaneously as well, which seemed to work, however the other issue is that my terrain islands are huge (over 10k x 2000 x10k, sometimes more), and the second plugin has a limited selection area of 2048 x 2048 x 2048, since it uses a Roblox part for the selection box. I also tried adding a BlockMesh inside of it to potentially extend the selection box, which didn’t seem to work.

I decided to post this here since at least three other people I know are having the same issue. Any help is appreciated.

Thank you!

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You’re in luck.

I’ve made such a plugin before.

In my plugin, you can create sections of terrain and export it individually.

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Thank you for your quick response. This seems to work well and doesn’t delete pre-existing terrain. I am still curious if there could be a way for the selection box to be bigger than 2048 studs using blockmesh however, and might take a look into it later.

I have marked your answer as a solution.

It is but I don’t want to add that functionality right now.