Terrain Generation Tool Feedback

I wanted to create a plugin that allowed the creation of more realistic terrain without having to go to the effort of creating height map images etc. Here is an image of a typical island created with the tool:

The tool works OK with the default values and you can have a play to see what the controls do (interactive help included for each parameter):

You should be able to download the rbxmx file to your Roblox\Plugins folder and then it should be available in Studio.

LSGTerrain_Plugin.rbxmx (218.0 KB)

I would really like to get some feedback on:

  1. Is the basic concept useful?
  2. Were you able to get an output that you wanted from the available input options?
  3. Did you have any stability / performance issues?
  4. Does it install OK?

I’ve only tested this on an intel 12600kf, it seems reasonably performant for 1024 x 1024 terrains. There is a non-linear performance cost to creating larger terrains: 2048 x 2048 takes me about 10 seconds. I’ve added some optimisations to allow more rapid adjustment of snow and sea levels. If it seems unbearably slow to enough people I may add some parallelization.

Thanks for your time checking it out.

1 Like

I think this was probably being a bit awkward to test due to me neglecting to mention that you need to update your studio setting to enable plugin debugging. I’ve released this on the community resources page now:

So please try it out and comment there. Thanks.