I wanted to create a plugin that allowed the creation of more realistic terrain without having to go to the effort of creating height map images etc. Here is an image of a typical island created with the tool:
The tool works OK with the default values and you can have a play to see what the controls do (interactive help included for each parameter):
You should be able to download the rbxmx file to your Roblox\Plugins folder and then it should be available in Studio.
LSGTerrain_Plugin.rbxmx (218.0 KB)
I would really like to get some feedback on:
- Is the basic concept useful?
- Were you able to get an output that you wanted from the available input options?
- Did you have any stability / performance issues?
- Does it install OK?
I’ve only tested this on an intel 12600kf, it seems reasonably performant for 1024 x 1024 terrains. There is a non-linear performance cost to creating larger terrains: 2048 x 2048 takes me about 10 seconds. I’ve added some optimisations to allow more rapid adjustment of snow and sea levels. If it seems unbearably slow to enough people I may add some parallelization.
Thanks for your time checking it out.