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What do you want to achieve? Keep it simple and clear!
I’m trying to achieve a similar effect to this games flood mechanic The Floor Is LAVA!🔥 - Roblox -
What is the issue? Include screenshots / videos if possible!
I have maps with different heights and I want the water to rise faster or slower depending on the height -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Everything I tried just resulted in the water being generated either to quick or to slow
I guess they are just using Part and sizing it up with TweenService and for the Water as red Part to Terrain Search it up
This is not how its done I use Terrain:fillblock and fill terrain upwards in a loop but some of my maps are a lot taller then others so the speed needs to change or it will take too long and vice versa.
Do you have a way that the script would check for what map and if it’s a tall map then speed it up and if it’s a short map then slow it down? And like Hak said I think it would be easier to use TweenService
Cant you simply replace all terrain thats air to water and add a loop going higher and higher everytime?
Tweenservice does not work on terrain and i have a list of all the maps and heights but i want the water to scale with it
I think it would be a lot better if you just didn’t use terrain but instead just make your own part that looks like water and use tweenservice on that.