Waiting for adjustable grass height, and an ‘anti-grass’ tool to come up later, that is what I believe would set up the final processes of terrain.
My bug as mentioned on the previous thread still persists, lag is tremendous when trying to paint surrounding terrain from X to Water, while having the “Ignore Water” switch on.
I would also like the ability to remove the cursor’s visibility while using the brush, as it could be distracting while developers try to focus to look at certain parts of the terrain through the blue brush.
Along with that, I believe that there should be a keybind to select the PlanePosition. If there is one, please do inform me as I haven’t gotten to actually see any evidence pointing towards it.
These terrain tools are very useful, but these don’t really help in mountain creation, when you’re trying to achieve things like
There are clear bumps in the terrain, and the smooth tool isn’t as effective in trying to solve this. It would be plausible to use the grow / erode tool to help reduce the bumping, but it’s terribly ineffective. It’s slow, clunky, and it’s quite tedious to do mass terrain development. I hope this can be improved in the future, as the current optimization for the terrain tools is quite insufficient.
Along with the suggestions and my ‘complex’ complaint, there is also another bug I would like to add to this;
The Smooth tool only smooths dependent on the brush that you chose in previous tools (grow, erode).
EX: You pick rock in the grow tool, grow some rock. Then you move to another part of your terrain project, and attempt to smooth terrain. The smooth tool won’t generate grass to smooth your terrain, but rather the rock material that you chose while using the growing tool. It will not change to grass, unless you manually switch to the grow tool and fix your brush.
An easy solution is to probably re-add the terrain grid chooser for the smooth tool.