Tomarty
(Tomarty)
#1
I just got back from my 2 week honeymoon in Italy and a handful of the Gui’s in my game seem to behave strangely.
My chat input UI normally resizes depending on the label’s TextBounds:
Expected behavior:
The tooltips across my game were also broken:
Expected behavior:
Here’s a repro:
local label = Instance.new("TextLabel")
label.Text = "First test!"
label:GetPropertyChangedSignal("TextBounds"):Connect(function()
print("TextBounds changed:", label.TextBounds)
end)
print("TextBounds before:", label.TextBounds)
label.Parent = script.Parent
print("TextBounds after parenting:", label.TextBounds)
wait(1)
print("Changing text...")
label.Text = "Second test!"
Here’s the output with the bug:
TextBounds before: 0, 0
TextBounds after parenting: 48, 12
Changing text...
TextBounds changed: 67, 12
The previous behavior would output this:
TextBounds before: 0, 0
TextBounds changed: 48, 12
TextBounds after parenting: 48, 12
Changing text...
TextBounds changed: 67, 12
I fixed most of these issues in my game, but this should still be fixed.
Try :GetTextSize(), I believe it’s a function of TextService but I’m not sure.
Yeah, this happened with the recent UI update
I hope you enjoyed your honeymoon
2 Likes
Tiffblocks
(Tiffblocks)
#4
I’ll work on fixing this soon. If you want, I can add your game to a blacklist for the new system until then.
1 Like
Tomarty
(Tomarty)
#5
Thanks! but my problems weren’t too hard to fix by refreshing textbounds after parenting.