There is no errors displaying in the output.
Could you show me the output??
Well, there is no errors relating to the script.
Could you show the local scriptās code?
It is the script you wrote in this post.
local Songs = game:GetService("SoundService"):WaitForChild("Songs")
local MuteButton = game.StarterGui.MuteButton.SpectateButton.Spectate
local MuteText = game.StarterGui.MuteButton.SpectateButton.Spectate.Text
MuteButton.MouseButton1Click:Connect(function()
print("what")
if MuteText.Text == "Mute" then
Songs.Volume = 0
MuteText.Text = "Unmute"
else
Songs.Volume = 0.5
MuteText.Text = "Mute"
end
end)
All I did was just change the soundgroupās name to āSongsā
They are not the sameā¦ Use the updated one
I donāt see the updated one in the post.
This is the newest one. Use it!
Local Script or Server Script?
Also:
StarterGui GUIs clone to PlayerGui
Change this to: game.Players.LocalPlayer.PlayerGui
- Note: Only do this if the script is a local script.
It is a local script, and Iāll try that.
I think youāre overcomplicating this a bit.
Going off of your post where you included your picture of the hierarchy, couldnāt you do something like,
local sounds = {
123456789;
1011121314;
1516171819;
}
local muteButton = script.Parent
local sound = Instance.new('Sound')
sound.Parent = muteButton
local muted = false
script.Parent.MouseButton1Click:Connect(function()
muted = not muted -- set it to the opposite of muted
if muted then -- if it's muted
sound.Volume = 0
muteButton.Text = 'Unmute'
else
sound.Volume = 1
muteButton.Text = 'Mute'
end
end)
-- then to play your song,
while true do
for i,v in ipairs(sounds) do
sound.SoundId = 'rbxassetid://'..tostring(v)
sound.Ended:Wait() -- wait for the song to end
end
end
Ok it works now, thanks everyone for the help.