I’m on a relatively blank game with a small chunk of terrain. Don’t think lag has anything to do with it. If anything the effect would be delayed, not stopped from happening.
I was just seeing if it was the code inside that was breaking it or something with the button and event. Read the etire convo to figure out where we’re at
Someone just gave me the idea of commenting everything out and leaving the print("click) in, and it does look like the event is getting fired multiple times so there’s something wrong with my logic that’s preventing it from firing multiple times.
Yeah, so I don’t think this is an error with the function, I think you will need to check the client side explorer and all. Class just resumed so I must leave. If it’s still an issue, add me on discord jrdonat#0262 and i’ll try and fix it in person
it looks ;like the “elseif” is incorrectly indented? is it just the Website because when i copy/paste your code into studio its not incorrectly indented? if it is the actual indention of the code then thats the issue probably
I feel like I’ve said “I’ve already said this” and “again” like 40 times in this post so I’m just going to start quoting responses I have previously provided.
alright if it doesnt make a dfifference then you should remove it because it will just reduce efficieny, also can you still upload all your code? mb mb i see it
i took the liberty of recreating everything (respectively with the information ive been given)
the red GUI is the BuyCreditsContainer
the white frame is the CreditsContainer
and the text button is the text button
Workspace: