TextLabels that have RichText enabled won’t have the correct fonts until something updates them. In this case, I have a tween that updates their size when hovered. The Font property is set, and there is no actual formatting included in the Text property. There is nothing re-setting the RichText property at all.
Expected Behavior
The font of the label should be rendered to start out.
Actual Behavior
A default font renders instead.
Workaround
Disable and don’t use RichText.
Issue Area: Engine Issue Type: Display Impact: Moderate Frequency: Often Date First Experienced: 2022-07-14 00:07:00 (-07:00) Date Last Experienced: 2022-07-18 00:07:00 (-07:00)
This happens too with TextLabels inside of SurfaceGUIs. Have noticed this for a few weeks. In my experience changing the text itself works to load the font properly too.
Thanks for the report and sorry for the late response. I filed a ticket to our internal database and we’ll come back to you with updates when possible.
I would like to add that this also happens to rich text in SurfaceGuis. The text won’t take up the correct font until you touch the adornee part, for example.
I only started noticing this after the new FontFace update but it might be a coincidence.