Publicly available doesn’t mean public domain though. I think the wording needs to be very specific here.
You know, I’m for this! I also think the technology itself is really cool. Great job with this, I will have to try it out.
When will AI generated models be coming?
“Publicly available” is what they all say. Then you plug in a prompt with the style of a specific artist whose works are NOT licensed for commercial use or modification and require attribution to even be shared, and the resultant image is visibly made using their work.
It’s basically code for “stuff you can find on Google Images”.
certainly going to generate some unique stuff
Also, similarly to how the material generator works, would it somehow be possible to do in-world preview as well/instead?
That way we can view our creation in all it’s glory and see if it specifically works out for our world or not.
Also, maybe a way to download the generated preview as a local set of image files?
I’d love to have ways to grab the texture before uploading it. That way if it needs to be fixed up or just uploaded as a temporary file it will be much easier.
Is this publicly available data stolen? Or did the third-party buy the rights for the data used to train the AI?
The Texture Generator Demo Place is not uncopylocked
EDIT: It’s been fixed–thanks!
Now, all that’s left is AI-generated meshes, then the synthetic trinity of Roblox Studio will be fully assembled!
I’m surprised with how good it actually textures things for being a Roblox ai, obviously not the most perfect texturing a lot of the times but you can definitely save some time with this! Lots of potential.
Very cool stuff, I am just wondering why the preview texture looks much more sharper and clean than the actual baked version?
Here is a comparisons from testing this feature out from preview/applied:
Hopefully in the future this gets improved! Very awesome work eitherway!
Of the couple of attempts I’ve had, I’ve felt the previews would sometimes be better than the completed version. Is there a way to use the preview as it initially appears?
5 is very low – as a power user, I am willing to pay for a more generous amount of daily generations, otherwise there is realistically no way to reliably incorporate this into any workflows.
Will we be able to buy extra credits for more generations in the future?
I would also like for it to be possible to retrieve the generated texture image. This would be very helpful to cleanup any mistakes on a photo editing software.
We definitely plan to increase our quota in the future! Once we’re sure we can handle request volume and capacity, we will increase the quota so you can texture to your heart’s desire
Hey @Nariox! In your saved textures list, you can hit the 3 dot menu and then click “Export”. This will allow you to export the mesh and the corresponding texture to your device, after which you can edit the texture image in a photo editing software!
We definitely want you to be able to touch up textures manually, so let us know how we can make that easier for you.
Honestly pretty impressive, it can target specific parts of the mesh, for example, I used a free model mesh and was able to give it wooden and marble grips, calls on RBLX I guess.
I was pretty skeptical of AI texturing prior to seeing the results from this, but now i am entirely convinced. The current iteration is unusable for hero assets imo, but I can absolutely see this being an integral part of the texturing workflow in a few years. Imagine being able to create a simple template texture for a building where u indicate the locations of windows, doors, railings, drains, or any other features, then simply type in a prompt for what sort of style or detailing you want, and it finishes the texture for you. Texture artists already let substance painter procedurally do whatever can be procedurally done, rust/scratches/mud and so on. This is just an incredible improvement on that same idea. That said, much more excited for this become a feature in a tool like substance than for it to be directly in Roblox.
Amazing!!! I was so stoked for this at RDC. This will be huge for speeding up content creation.