Textures are weird in roblox

Blender -

Roblox-

my uv:

3 Likes

Your texture is far too big and the wrong dimensions. If I remember correctly, the max size Roblox accepts is 2048x2048 before it starts downscaling. Remap your UVs into a square and set to your desired resolution.

The standard texture resolutions that are supported are: 256x256, 512x512, 1024x1024, and 2048x2048.

If you want to keep as much detail as possible, split your mesh into parts and just have different UV maps per those parts. This method is a little taxing on ingame performance as far as my understanding goes, but not a big deal if you’re making something like a showcase. 256x256 and 512x512 are better resolutions if you’re making your assets game ready, though!

8 Likes

Hmmmmmmmmm, alr. ill message you if anything happens

2 Likes

Just wondering, how do you even export with textures?

1 Like

This tutorial has helped me a lot. I’m still struggling to get them to scale properly tho. Textures are a massive hurdle for me that I have yet overcome. Hopefully you will have better luck than me.

Full Guide on how to use PBR Materials in Blender - Resources / Community Tutorials - DevForum | Roblox