You’re setting the priority of the animations on a LocalScript, instead of in the animation editor. You cannot replicate AnimationPriorities this way. I’d also suggest using the Humanoid.Animator for :LoadAnimation()
, since it’s been deprecated.
You’re setting the priority of the animations on a LocalScript, instead of in the animation editor. You cannot replicate AnimationPriorities this way. I’d also suggest using the Humanoid.Animator for :LoadAnimation()
, since it’s been deprecated.